Audio Engineering,

Music Composition,

& Sound Design

[This portfolio is still very much a work in progress. New tracks will be regularly added.]

This is a small collection of more recent efforts in

soundtrack composition and audio engineering.

Fantasy - Serene Desert Village

Fantasy - Serene Desert Village

Inspired by more vibrant, colorful depictions of desert communities and villages as depicted in mid-day sun, primarily the vibrant City of Aurora from Fable 3. Regional accuracy of instrumentation was purposefully not considered — an attempt to avoid typical “desert-music” tropes and lend a more unique feel to the imagined setting: a lively festival of music and culture held in a sand-stone city in the heart of the desert, the streets and markets decorated with multicolored flags and banners.

Inspired by: City of Aurora from Fable 3, Gerudo villages from The Legend of Zelda, visual design of Journey



Fantasy - Tense Night Air / On Alert!

Fantasy - Tense Night Air / On Alert!

Likely my most explicitly “Video Game” composition, this song was imagined as a reverse to “Serene Desert Village” — Where there you get to experience to hub zone, here you are invading a boss fortress. Imagined as a dual “stealth theme” and “combat theme”, the first half suits a player attempting to move quietly around the fortress and avoid detection, with the back end after the snare roll transitioning in as combat encounters break the tension and forward aggression takes the stage. Have fun storming the castle!

Inspired by: Ganon’s Fortress themes in The Legend of Zelda series,Thief series, The Elder Scrolls soundtracks



Adventure - A Guide To Better Shiprigging

Adventure - A Guide To Better Shiprigging

I’ve always had a fondness for scenes in adventure games and movies where the main character is first brought aboard their ship at the start of the journey, with the more experienced crew rigging the ship in preparation for their grand disembarking. An attempt at a more straightforward cinematic orchestral arrangement for strings and ensemble percussion, though my odd music school tendencies still shine through (those kettle drum rolls at the start are a strange choice. Oh well!)

Inspired by: Pirates of the Caribbean, The Legend of Zelda: the Wind Waker, Assassin’s Creed IV: Black Flag



Dystopia - Corpo Megabuilding

Dystopia - Corpo Megabuilding

Tech-Dystopian worlds have always made my mind run wild. Of particular influence are the neon-and-rain-drenched future Los Angeles of Blade Runner and the deep thematic well of the Cyberpunk franchise’s Night City. Tension, futurism, transhumanism, and corporate domination — who wouldn’t want to soundtrack that? This track was approached less as a piece of music and more as sound design, with a specific intent to capture the looming dread and sense of uncontrollable power to be found in the halls of a Megacorporation skyscraper. Silverhand Lives!

Inspired by: Mike Pondsmith’s Cyberpunk, Vangelis’ Blade Runner score, the literature of Philip K. Dick and William Gibson



Jazz - Bleak Sky Strut

Jazz - Bleak Sky Strut

The real challenge with Jazz isn’t technical ability. It’s about making what you do actually sound like Jazz. If you push too compositionally intense or over-engineer the mix, it starts to sound like you’re faking it. My challenge on this song was to mix and master in the style of jazz, with subdued drums and roomy atmospheres, everything panned around just a bit. I’m especially proud of how relatively convincing the all-MIDI instrumentation comes across as live instruments, though I’m sure Bird would’ve thrown a cymbal at my head all the same.

Inspired by: Film Noir, Charles Mingus’ Mingus Ah Um and Black Saint and The Sinner Lady, Kamasi Washington’s The Epic